However, Silent Hill 4 is also very amusing to me. The first-person apartment sections are very effective, certainly – making me not want to go back and save my game because the kitchen sink is haunted, for instance. Occasionally it accomplishes this, and in some ways it might be the most traditionally “spooky” of all the Silent Hill games.
Konami’s 2004 extreme agoraphobia simulator Silent Hill 4: The Room, the fourth entry in what was (up until this point) probably the most terrifying of all videogame franchises, is supposed to be a horror game. Sometimes things shoot for horror but fall off that narrow tightrope and land on the comedy side. Perhaps it’s because so many scary things are, in concept, deeply goofy, or maybe that some things in this world are so terrible that the only possible response is laughter.
There’s a fine line between horror and comedy, which is probably why there a lot more horror-comedy movies than there are horror-espionage thrillers.